erledigt .... hab die so`s nicht kopiert
Beiträge von Trifft Nix
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Hallo Ihrs
hoffe hier kann mir einer weiter helfen weil Irgendwie find ich keine Lösung.
Die Story:
Ich habe einen Root server (Debian Linux) und habe gestern einen dedicated Rust Server aufgesetzt. Dieser startet über den normalen starbefehl jedoch nicht sondern crasht nach kurzer Zeit (ohne online zu sein) im Putty steht dann nur "Speicherzugriffsfehler".
wenn ich mit "
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`/***/***/rust/RustDedicated $0`/RustDedicated_Data/Plugins/x86_64" starte funktionierts allerdings lässt sich der Server dann nicht mit Parametern starten.Log Datei:
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
eac_server.so [x64] :: OnLoad()Unhandled Exception: System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.AssetBundle:Unload (bool)
at FileSystem_AssetBundles.Finalize () [0x00000] in <filename unknown>:0
- Completed reload, in 0.062 secondsPlatform assembly: /rust/RustDedicated_Data/Managed/System.dll (this message is harmless)
Platform assembly: /rust/RustDedicated_Data/Managed/System.Core.dll (this message is harmless)
OnLevelWasLoaded was found on LeanTween
message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed(Filename: Line: 375)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
UnloadTime: 3.556000 ms
Bootstart Startup(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
System
Name: h2513115
OS: Linux 3.16 unknown 64bitCPU
Model: Quad-Core AMD Opteron(tm) Processor 1381
Cores: 4
Memory: 3931 MBGPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30Memory
Private: 0 MB
Working Set: 0 MBProcess
Priority: 0
Threads: 0
Memory: 74 MB
Peak: 76 MBMono
Collects: 4
Memory: 0 MB(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Server Config Loaded
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 4 Unused Serialized files (Serialized files now loaded: 71)
WARNING: Shader Unsupported: 'Rust/Standard Terrain BaseMap' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain BaseMap' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain BaseMap' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain BaseMap' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
WARNING: Shader Unsupported: 'Rust/Standard Terrain' - All passes removed
UnloadTime: 7.185000 ms
Generating terrain of size 3500 with seed 727679738(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Floating point textures aren't supported on device (Main Camera (UnityStandardAssets.CinematicEffects.TonemappingColorGrading))
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[AmplifyOcclusion] Null graphics device detected. Skipping effect silently.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 8036.
Total: 13.814000 ms (FindLiveObjects: 0.336000 ms CreateObjectMapping: 0.387000 ms MarkObjects: 12.926001 ms DeleteObjects: 0.163000 ms)RCon Started on 28015
Loading Complete
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Enforcing SpawnPopulation Limits
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Map Spawned 13805 entities
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Initializing 13471 entity links
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Initializing 177 stability supports
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Initializing 69 conditional models
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Fallback handler could not load library /home/gameserver/rust/RustDedicated_Data/Mono/x86_64/libsteam_api64.so
Fallback handler could not load library /home/gameserver/rust/RustDedicated_Data/Mono/x86_64/libsteam_api64.so
Couldn't initialize Steam Server (0)(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Server startup complete
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Platform assembly: /***/***/rust/RustDedicated_Data/Managed/System.Data.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
Thread -> id: 7f316d529700 -> priority: 1
EasyAntiCheat Shutting Down(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
[Raknet] Server Shutting Down (Shutting Down)
MFG